1 import rust from '@koda/native'
2
3 export const handler = async (req) => {
4 const buffer = await req.arrayBuffer();
5
6 // Direct memory offload to Zig binary (Zero-copy)
7 return zig.call('fast_compute', buffer) {
8 allocation: 'static',
9 strategy: 'ndis_zero_copy'
10 };
11 }
1 import contract from '@koda/web3'
2
3 export const Vault = contract.rust`
4 #[koda::contract]
5 pub struct Vault { bal: u256 }
6
7 impl Vault {
8 pub fn deposit(&mut self, val: u256) { ... }
9 #[zk_proof] can verify_ownership();
10 }
11 `;
1 import brain from '@koda/ai'
2
3 const model = await brain.load('./llama-native.bin') {
4 accelerator: 'gpu',
5 direct_vram: true,
6 quantization: 4
7 };
8
9 export const think = async (prompt) => model.predict(prompt, {
10 temperature: 0.7,
11 stream: true
12 });
1 import { spawn, receive, self } from '@koda/beam'
2 import { Horizon } from '@koda/core'
3
4 const pid = spawn(() => {
5 Horizon.subscribe('global_state');
6
7 receive(msg => {
8 match (msg) {
9 { type: 'sync', data } => Horizon.commit(data),
10 _ => console.warn("Unknown cluster signal")
11 }
12 });
13 });
1 import { dlopen } from '@koda/native'
2 // Map shared library directly into memory
3 const lib = dlopen('./physics_engine.so', {
4 compute_vortex: {
5 args: ['f32*', 128],
6 returns: 'void'
7 }
8 });
1 reality App() {
2 state { rotation: Degree(0) }
3 render {
4 Scene([
5 Model('./industrial_core.glb') {
6 transform: rotateY(state.rotation),
7 onHover: () => state.rotation.animate(360)
8 }
9 ])
10 }
11 }
1 component HUD() {
2 render {
3 AbsoluteView {
4 Text("SYSTEM: ONLINE") {
5 color: Theme.sky400,
6 position: [20, 20]
7 },
8 Gauge(value: state.load) {
9 style: "minimalist"
10 }
11 }
12 }
13 }
1 effect IonThrust() {
2 state { active: true }
3 render {
4 ParticleEmitter({
5 count: 5000,
6 texture: './spark.webp',
7 physics: {
8 gravity: [0, -9.8, 0],
9 vortex_field: true
10 }
11 })
12 }
13 }